I created low poly 2D models of environmental buildings, each with three stages of development. Each building pair of three stages uses one single 256x256 texture map.
Software Used: 3D Studio Max, Adobe Photoshop, Adobe Flash.
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I created low poly 2D models of environmental buildings, each with three stages of development. Each building pair of three stages uses one single 256x256 texture map.
Software Used: 3D Studio Max, Adobe Photoshop, Adobe Flash.